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Old 01-17-2019, 03:17 PM   #11
ern-diz
 
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Drives: 2007 Liftback
Join Date: Sep 2007
Location: CA all day
Posts: 3,794
Quote:
Originally Posted by toad View Post
I just got back into 1/24 scale models after my wife suggested I needed a hobby. I already had a couple Tamiya kits so it wasn't that expensive to get going! I'm not the most skilled(yet), but it's just something to do in the cold winter months on my days off.

This is my first one- a Castrol Tom's Supra GT. Obviously, I've still got a little ways to go. I've got a Nissan 300zx still in the box for when this one's finished. I use Tamiya spray lacquer and primer for the shells and their liquid acrylics for the detail work.
Awesome

Quote:
Originally Posted by 06YarisRS View Post
There are many that would differ in opinion. It never bothered me when folks called it a video game, but those more serious 'simmers' didn't see it that way. I remember when Microsoft mused about turnng the Flight Simulator franchise into a console game. It created quite a stir in the community. I believe the plan was to remove most of realism, improve the graphics, making it more accessible to the general public, sell more copies as the platform was not a money maker for FS. Since the game was released, it had an open platform and MS shared code so that 3rd party developers could make complex addons. One brilliant aircraft I bought and flew regularly was a 767 that modeled every system on the aircraft and had an extremely steep learning curve. It came with what was essentially the actual flight manual for the real aircraft, complete with all procedures and checklists from dark cockpit,all gate to gate operations, including and fuel/weight/cargo/passenger calculators. The flight modeling alone was a major programming endeavour.

There were other very complex addons such as weather generators that took years of development and worked on complex algorithms. I regard the MSFS platform as a base engine. It was the 3rd party development that really added the complexity and realism.

MSFS is used by real pilots (recreational and commercial) and flight schools, large and small. One of the guys that provided me with pics for my Calgary scenery is a WestJet captain and he uses it to keep current on instrument flying between flights.

A couple of my buddies that used MSFS were given two hours at a Flight Safety center in a real Boeing simulator and they successfully completed all phases of flight. Apparently the simulator operators were quite impressed and even threw in a few mechanical failures that the guys handled without incident.

I think most copies of MSFS sold ended up on shelves collecting dust as long-term engagement in the program required a significant investment in learning.

So is it a flight 'simulator'? Yes, Is it a video game? Also, Yes. LOL.
You're right. Even within traditional video games, there is a difference between something like Forza Motorsports 7, that is more sim, and Forza Horizon 4, which is more arcade. I just like to break balls

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Originally Posted by SirDigby View Post
i have recently built some sweet computers. custom cases and custom water loops are very fun. lot's of fun! let me know if i can do something for you!
Super cool
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